Research Program

Working hypothesis: designed systems constitute their users. If so, a system’s grammar (its rules, its memory, its exits) is where design matters most, and where it can still be read and contested.

Every piece of work is placed in one of five layers, from the reasons behind it to the worlds it makes, and read against six working propositions. The shelves carry the detail and the sources.

Working propositions
Five layers

What systems make of us. Starts from ontological design: the observation, from Winograd and Flores through Willis and Escobar, that designed things design their users in return. The essays here test that idea where users are increasingly models: how agents keep and transfer what they learn, how claims about origin survive over time, and whether memory held outside the body (Stiegler’s tertiary retention) can move between systems on fair terms.

Threads: Portable Memory, Trust as Design Material, Knowledge as Material

Conditions for conviviality. Illich described a convivial tool as one a person can use without being used by it. This shelf asks whether that can be specified in infrastructure: exit that costs nothing (Hirschman), changes proposed rather than imposed, privacy at the protocol layer, and compute whose cost is visible. Agentix, IMPP, Agora and CarbonBench are attempts to build to those conditions and see where they break.

Threads: Exit Rights, Sovereignty as Design, The Agent Economy, Carbon-Aware Compute, Agentix: Building a Safe Control Layer for NixOS

Worldmaking, and making as knowing. Goodman held that worlds are made from earlier versions by ordering, weighting and deletion. Games, fiction and design systems are treated here as such versions: grammars that decide what can happen inside them. Play and horror appear as ways of knowing, with rules as arguments (Bogost) and horror as thought at the limit of what can be known (Thacker). Making appears as a kind of understanding that generation may erode (Polanyi, Ingold, and Flusser’s functionary).

Threads: Representation Before Generation, Epistemic Horror, The Quieter Interface, Made by Hand

The record. Earlier work, mostly brand systems, campaigns and spaces made between 2006 and 2020, kept as evidence rather than portfolio. Read against the other shelves it shows the same concern at an earlier stage: grammars written for brands and spaces before they were written for agents and worlds.

Threads: Machine-Readable Everything, Made by Hand

Headline Projects
Threads

Propositions

Layers

Shelves

Threads

Machine-Readable