Epistemic Horror
What happens when knowing is worse than not knowing? This thread follows the epistemic horror concept from methodology to game design to the real book underground.
Reading Path
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Epistemic horror as a design methodology for agent systems
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The emotional arc: from lovely to I wish I didnt know
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Strange Library: the game where real books become horror mechanics
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Strange Sounds: the audio dimension
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The rare book underground: the real-world epistemic horror
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Objects carry the weight: physical things as carriers of knowledge and dread
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A coordination game that tells you it is a coordination game — the mirrorpaper as conceptual art and financial primitive
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A world scheduled for deletion; the horror is environmental, not monstrous
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An idle game with a hidden layer the player is never told about